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Hyperbowl definition
Hyperbowl definition




hyperbowl definition

I’ve been working on it for six years, now - I wouldn’t go so far as to say it’s a labor of love, but at least a work of mild fondness. I’ve been holding off on a postmortem for my Unity version of HyperBowl, a 3D bowling game in which you bowl through various fantasy worlds (ancient Rome, the deck of a rocking ship, the streets of San Francisco…), until I achieved Flappy Bird success, but maybe I shouldn’t hold my breath. Project Size: Approximately 70,000 lines of C# and Javascript (some from plugins)Īfter looking at the Game Developer/Gamasutra-style postmortem of a GameCube title I worked on back in 2002, it occurred to me it’s about time I wrote another one.

hyperbowl definition hyperbowl definition

HYPERBOWL DEFINITION ANDROID

  • Development Software: Unity Android and iOS Pro.
  • Development Hardware: A succession of MacBook Pros and iOS devices, Android devices, 1 PC.
  • Length of Project: 6 years (and counting).
  • Number of Developers: 1 (not counting all the original HyperBowl developers).
  • Release Date: July 2009 (App Store) and May 2011 (Google Play).
  • I wrote this postmortem a few years ago (so the part about a Wii U release has passed, but on the other hand I did get it running on Steam).






    Hyperbowl definition