

I’ve been working on it for six years, now - I wouldn’t go so far as to say it’s a labor of love, but at least a work of mild fondness. I’ve been holding off on a postmortem for my Unity version of HyperBowl, a 3D bowling game in which you bowl through various fantasy worlds (ancient Rome, the deck of a rocking ship, the streets of San Francisco…), until I achieved Flappy Bird success, but maybe I shouldn’t hold my breath. Project Size: Approximately 70,000 lines of C# and Javascript (some from plugins)Īfter looking at the Game Developer/Gamasutra-style postmortem of a GameCube title I worked on back in 2002, it occurred to me it’s about time I wrote another one.


HYPERBOWL DEFINITION ANDROID
